https://invisible-island.net/cdk/manpage/
cdk_compat(3) Library calls cdk_compat(3)
cdk_compat - Cdk4 compatibility functions
cc [ flag ... ] file ... -lcdk [ library ... ]
#include <cdk_compat.h>
int getDirectoryContents (
char *directory,
char **list,
int maxListSize);
int readFile ( char *filename,
char **info,
int maxlines);
int splitString (
char *string,
char **items,
char splitChar);
These functions and macros make it simpler to port applications from
the older Cdk4 library to Cdk5.
A few functions are deprecated in Cdk5, because they rely upon the
caller to know in advance the size of data which will be returned by
the function.
Additionally, some macros are deprecated because they serve no real-
istic purpose: they have direct (standard) equivalents in all modern
curses implementations.
Finally, a few macro definitions are added to iron out naming incon-
sistencies across the Cdk4 header files.
getDirectoryContents
This opens the current directory and reads the contents. Use
CDKgetDirectoryContents() in new code.
readFile
This reads a file and sticks it into the char ** provided. Use
CDKreadFile() for new code.
splitString
This splits a string into one or more parts given the split
character. Use CDKsplitString() for new code.
Start the porting process by changing the #include's to use
#include <cdk_compat.h>
rather than
#include <cdk.h>
Some adjustments of course are needed to make your compiler see the
compatibility header file. A separate name was chosen so that it in
turn can (by adjusting the include path) include either the old Cdk4
cdk.h or the new. If the old is included, you should link your pro-
gram against the old library. Likewise, including the new requires
that you link against the new library.
That is the first step: making your program compile using the compat-
ibility header file using the old headers and library.
The next step is to get it to compile against the new headers and li-
brary. Most of the changes will require modifying bare references to
certain pointers to wrap them with the ObjOf() and ScreenOf() macros.
New Cdk uses these to provide functions which are easily shared among
the different widget types. Your compiler should be able to tell you
where the changes should be made. See the example programs which are
included with Cdk as a guide.
That is the hard part of porting. But even for a large program, the
changes can be made simply: there are not that many types of change
to make. At the end of this step, you should still be able to build
and run your program against the old headers and library. It is rea-
sonably likely that you can do the same with the new headers and li-
brary. By using the same source for old/new versions of Cdk, you can
test and verify that your program still works properly after these
modifications.
Finally, unless this is a purely academic exercise, you will want to
remove references to the deprecated functions and macros.
cdk_objs(3), cdk_util(3)
2024-03-28 cdk_compat(3)