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cdk_button 3 2024-03-28 Library calls

cdk_button(3)                   Library calls                  cdk_button(3)

NAME

       cdk_button - create and manage a Cdk button widget

SYNOPSIS

       cc [ flag ... ] file ...  -lcdk [ library ... ]

       #include <cdk.h>

       typedef void (*tButtonCallback)(struct SButton *button);

       int activateCDKButton (
                      CDKBUTTON *button,
                      chtype * actions);

       void destroyCDKButton (
                      CDKBUTTON *button);

       void drawCDKButton (
                      CDKBUTTON *b,
                      boolean box);

       void eraseCDKButton (
                      CDKBUTTON *button);

       boolean getCDKButtonBox (
                      CDKBUTTON *b);

       chtype *getCDKButtonMessage (
                      CDKBUTTON *b);

       int injectCDKButtonbox (
                      CDKBUTTON *buttonbox,
                      chtype input);

       CDKBUTTON *newCDKButton(
                      CDKSCREEN *cdkscreen,
                      int xpos,
                      int ypos,
                      const char *message,
                      tButtonCallback callback,
                      boolean box,
                      boolean shadow);

       void setCDKButton(
                      CDKBUTTON *b,
                      const char *message,
                      boolean box);

       void setCDKButtonBackgroundAttrib (
                      CDKBUTTON *b,
                      chtype attribute);

       void setCDKButtonBackgroundColor (
                      CDKBUTTON *b,
                      const char * color);

       void setCDKButtonBox (
                      CDKBUTTON *button,
                      boolean box);

       void setCDKButtonBoxAttribute (
                      CDKBUTTON *b,
                      chtype c);

       void setCDKButtonHorizontalChar (
                      CDKBUTTON *b,
                      chtype c);

       void setCDKButtonLLChar (
                      CDKBUTTON *b,
                      chtype c);

       void setCDKButtonLRChar (
                      CDKBUTTON *b,
                      chtype c);

       void setCDKButtonMessage (
                      CDKBUTTON *b,
                      const char *message);

       void setCDKButtonULChar (
                      CDKBUTTON *b,
                      chtype c);

       void setCDKButtonURChar (
                      CDKBUTTON *b,
                      chtype c);

       void setCDKButtonVerticalChar (
                      CDKBUTTON *b,
                      chtype c);

       void moveCDKButton(
                      CDKBUTTON *b,
                      int xpos,
                      int ypos,
                      boolean relative,
                      boolean refresh);

       void positionCDKButton (
                      CDKBUTTON *b);

       void waitCDKButton (
                      CDKBUTTON *button,
                      char key);

DESCRIPTION

       The  Cdk button widget displays a message string and executes a call-
       back when the user presses enter or space.  As such, it is only  use-
       ful on a screen that is being managed by some external screen traver-
       sal  engine  such  as  traverseCDKScreen().  The button will be high-
       lighted when the widget has the focus.  The following functions  cre-
       ate or manipulate the Cdk button widget.

AVAILABLE FUNCTIONS

       activateCDKButton
            activates  the button widget and lets the user interact with the
            widget.

            o   The parameter button is a pointer to a non-NULL button  wid-
                get.

            o   If  the  actions  parameter is passed with a non-NULL value,
                the characters in the array will be injected into  the  wid-
                get.

                To  activate the widget interactively pass in a NULL pointer
                for actions.

            If the character entered into this widget is RETURN or TAB  then
            this  function  will return a value from 0 to the number of but-
            tons -1, representing the button selected.  It will also set the
            widget data exitType to vNORMAL.

            If the character entered into this widget was  ESCAPE  then  the
            widget  will  return  a value of -1 and the widget data exitType
            will be set to vESCAPE_HIT.

       destroyCDKButton
            removes the widget from the screen and frees up any  memory  the
            object used.

       drawCDKButton
            draws the button widget on the screen.

            If the box parameter is true, the widget is drawn with a box.

       eraseCDKButton
            removes  the  widget from the screen.  This does NOT destroy the
            widget.

       getCDKButtonBox
            returns true if the widget will be drawn with a box around it.

       getCDKButtonMessage
            returns the contents of the button widget.

       injectCDKButton
            injects a single character into the widget.

            o   The parameter button is a pointer to a non-NULL button  wid-
                get.

            o   The  parameter character is the character to inject into the
                widget.

            The return value and side-effect (setting the widget data  exit-
            Type) depend upon the injected character:

            RETURN or TAB
                   this  function  returns  0,  representing  the button se-
                   lected.  The widget data exitType is set to vNORMAL.

            ESCAPE the function returns -1.  The widget data exitType is set
                   to vESCAPE_HIT.

            Otherwise
                   unless modified by preprocessing, postprocessing  or  key
                   bindings, the function returns -1.  The widget data exit-
                   Type is set to vEARLY_EXIT.

       moveCDKButton
            moves the given widget to the given position.

            o   The  parameters  xpos  and  ypos are the new position of the
                widget.

                The parameter xpos may be an integer or one of  the  pre-de-
                fined values TOP, BOTTOM, and CENTER.

                The  parameter  ypos may be an integer or one of the pre-de-
                fined values LEFT, RIGHT, and CENTER.

                The parameter relative states whether the xpos/ypos pair  is
                a relative move or an absolute move.

                For  example,  if xpos = 1 and ypos = 2 and relative = TRUE,
                then the widget would move one  row  down  and  two  columns
                right.   If the value of relative was FALSE, then the widget
                would move to the position (1,2).

                Do not use the values TOP, BOTTOM, LEFT,  RIGHT,  or  CENTER
                when relative = TRUE.  (weird things may happen).

            o   The  final parameter refresh is a boolean value which states
                whether the widget will get refreshed after the move.

       newCDKButton
            creates a pointer to a buttonbox widget.  Parameters:

            o   The screen parameter is the screen you wish this  widget  to
                be placed in.

            o   xpos controls the placement of the object along the horizon-
                tal  axis.   It  may be an integer or one of the pre-defined
                values LEFT, RIGHT, and CENTER.

            o   ypos controls the placement of the object along the vertical
                axis.  It be an integer or one  of  the  pre-defined  values
                TOP, BOTTOM, and CENTER.

            o   message is the message to display in the button window, for-
                matted as described in cdk_display.

            o   callback  is an optional pointer to a callback function that
                will be executed when  the  user  activates  the  button  by
                pressing space or enter.

            o   box  is true if the widget should be drawn with a box around
                it.

            o   shadow turns the shadow on or off around this widget.

            If the widget could not be created then a NULL  pointer  is  re-
            turned.

       positionCDKButton
            allows  the  user  to  move the widget around the screen via the
            cursor/keypad keys.  See cdk_position(3) for key bindings.

       setCDKButton
            lets the programmer modify certain elements of an existing  but-
            tonbox widget.

            The  parameter  names  correspond  to  the  same parameter names
            listed in the newCDKButton function.

       setCDKButtonBackgroundAttrib
            sets the background attribute of the widget.

            The parameter attribute is a curses attribute, e.g., A_BOLD.

       setCDKButtonBackgroundColor
            sets the background color of the widget.

            The parameter color is in the format of the Cdk format  strings.
            (See cdk_display).

       setCDKButtonBox
            sets true if the widget will be drawn with a box around it.

       setCDKButtonBoxAttribute
            sets the attribute of the box.

       setCDKButtonHorizontalChar
            sets  the  horizontal drawing character for the box to the given
            character.

       setCDKButtonLLChar
            sets the lower left hand corner of the widget's box to the given
            character.

       setCDKButtonLRChar
            sets the lower right hand corner of  the  widget's  box  to  the
            given character.

       setCDKButtonMessage
            This sets the contents of the label widget.

       setCDKButtonULChar
            sets the upper left hand corner of the widget's box to the given
            character.

       setCDKButtonURChar
            sets  the  upper  right  hand  corner of the widget's box to the
            given character.

       setCDKButtonVerticalChar
            sets the vertical drawing character for the  box  to  the  given
            character.

BUGS

       Changing the Box attribute after the widget has been created probably
       does  not work right.  None of the positioning/movement code has been
       tested.

AUTHORS

       Grant Edwards, Aspen Research Corporation

SEE ALSO

       cdk(3),     cdk_binding(3),     cdk_display(3),      cdk_position(3),
       cdk_process(3), cdk_screen(3), cdk_traverse(3)

                                 2024-03-28                    cdk_button(3)